Research & Development

Development Philosophy

One of my favorite artists is animator Mike Winkelmann, aka Beeple. On May 1, 2007, Beeple started a project called "Everydays" where he creates a new piece every single day. The goal of this ambitious project was to hone his skills in a particular area. His progression and talent is clearly evident in the 11 years worth of content he has produced thus far.

In an attempt to better myself, I've taken fundamental concepts from Beeple's "Everydays" and applied them to my own development philosophy. Rather than building a game every day, I take a full week to design, prototype, and build a game. The process is similar to working in a game jam. If I am satisfied with the game after the week is through, I extend the deadline for additional polish and release.

My core goals of this development process are to find common development patterns and discover opportunities for improvement. Throughout the week, I keep track of areas where I failed and succeeded. I then spend the following week improving the weak spots and building upon the proven patterns.

By publishing my work to this portfolio, I plan to hold myself accountable for improvement. Below are various personal projects that have come from this process with links to a postmortem review for prototypes and published games.

Published Games


Prototypes

  • Frackalackin

    Frackalackin

    Downwell style Fracking game.
     12/02/2018
      Postmortem

  • Death From Space

    Death From Space

    Use your trust UFO laser to bring death from space. Make your way, city by city, world by world.
     03/17/2018
      Postmortem

  • Smash Hit

    Smash Hit

    Pull and pitch to yourself. Swing and smash the ball. Upgrade everything for that smash hit!
     03/05/2018
      Postmortem

  • Poop Chute

    Poop Chute

    Drop the "Poop". Into the "Chute". Repeat: Faster Poop, Smaller Chutes.
     11/24/2017
      Postmortem

  • Heaven to Hell

    Heaven to Hell

    God has denied you. He rolls your severed head down a tube from heaven to hell. Help it arrive in one piece.
     10/17/2017
      Postmortem

  • Lights Out

    Lights Out

    First prototype attempt. A typing game where failure is lights out!
     09/19/2017
      Postmortem

Everend

Headshot My name is Gabe and I am a Game Developer. I am a graduate of the University of Wisconsin - Stout with a B.S Degree in Game Design & Development and a Minor in Mathematics. My latest game release is a beautiful puzzle/exploration game and can be found at www.thatowlgame.com.